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Top 30 Constructor Interview Questions (with Answers & Examples) – Master OOPs in C#/Java!

 

Top 30 Interview Questions and Answers on Constructors (Simplified)

1. What is a Constructor?

A constructor is a special method that gets called when you create an object from a class. It helps set up the object with default or specific values.

2. Types of Constructors?

1. Default Constructor – No parameters.
2. Parameterized Constructor – Accepts values.
3. Copy Constructor – Copies another object.
4. Static Constructor – Sets static values. Runs once.
5. Private Constructor – Used to stop outside object creation.

3. What is a Default Constructor?

A constructor without any parameters. It gives default values to object properties.

4. What is a Parameterized Constructor?

This constructor accepts arguments so you can set specific values when creating an object.

5. Can you overload constructors?

Yes. You can create multiple constructors with different parameter lists. This is called constructor overloading.

6. What is a Copy Constructor?

It creates a new object by copying the values of an existing object.

7. What is a Static Constructor?

A special constructor that runs only once to initialize static data. You can't call it manually.

8. Can constructors be private?

Yes. Private constructors are used in Singleton patterns to restrict object creation.

9. Difference between Constructor and Method?

Constructor: Same name as class, no return type, runs automatically.
Method: Can have any name, has return type, runs when called.

10. Can constructors be inherited?

No, but you can call the base class constructor using 'base()' from the child class.

11. Why use constructor chaining?

To avoid repeating code. You can call one constructor from another using 'this()'.

12. What is constructor initializer in C#?

It lets you call another constructor of the same or base class using 'this()' or 'base()'.

13. Can you call a constructor from another constructor?

Yes, using 'this()' keyword to reuse initialization code.

14. What happens if no constructor is defined?

The compiler automatically creates a default constructor.

15. Can a constructor be abstract?

No, constructors can’t be abstract because they are never overridden.

16. Can a constructor be virtual?

No, constructors can't be virtual. You can’t override them.

17. What is constructor overloading?

It means having more than one constructor with different parameters.

18. Why are static constructors parameterless?

Because they are called automatically and can’t take any arguments.

19. Can a constructor throw exceptions?

Yes, you can use 'throw' inside a constructor if something goes wrong.

20. Is constructor required in every class?

No. If you don’t define one, a default constructor is provided by the compiler.

21. What is the use of 'base()' in constructors?

It is used in a child class to call the parent class constructor.

22. What happens when an object is created?

Memory is reserved and the constructor runs to set initial values.

23. Can we use access modifiers in constructors?

Yes, you can use 'public', 'private', or 'protected' with constructors.

24. What is the role of constructor in Dependency Injection?

It helps pass required objects (dependencies) to a class using parameters.

25. Can we use 'base' and 'this' together in a constructor?

No, you can use only one at a time in a constructor initializer.

26. What is the order of constructor calls in inheritance?

First the base class constructor runs, then the child class constructor.

27. Can we define logic in constructors?

Yes, but only simple setup logic. Avoid putting complex operations in constructors.

28. What are common uses for private constructors?

Used in Singleton pattern or static classes to prevent object creation.

29. What’s the benefit of constructor injection?

It makes sure that required data is provided and makes the code easier to test.

30. What is the Telescoping Constructor Pattern?

A pattern where one constructor calls another with more parameters, making step-by-step object creation.

 

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